Players > V5 Text Briefing

The Game and the Equipment -
The object of almost all games in Dark Light is to score as many points as possible.
You score and lose points in many ways and how many you gain/lose depends on which game you might be playing.

The golden rules of the DarkLight game are
“Aim for the lights nearest you.”
“When you tag it, it will flash.”
“If it is flashing it can not be tagged and it can not tag you”
“If your pack makes a sound look at your LCD”

The Pack -
Find the Pack that corresponds with the number on your ticket.
Putting the pack on - Lift off rack, place over your head, speaker and phaser to the front, buckle at sides.
The sensors are on the lights - These are called BLOBs.
“Aim for the BLOB nearest you.”
“When you tag it, the BLOB that you tagged will strobe white for 1 second and the rest will flash the team colour.
Where you get tagged you feel a vibration.
You will be disabled for 7 seconds. As you come back to life you will have half a second of invulnerability during which you can not be tagged but you can shoot the phaser so tag the person who tagged you.

The Phaser -
The Phaser has two triggers. You can use either one but both must be pressed to shoot.
You have a sensor on the phaser at the front so you can be tagged on the phaser.
Remember, when you have been tagged your lights will flash and you can not shoot.

LCD -
On the back of the Phaser is an LCD
Remember “If your pack makes a sound look at your LCD”

The GEM -
GEMs can be found all around the arena.
As you pass the GEM it will start to countdown and you can either shoot it or get out of the way as it will tag you if it finishes its countdown.
The GEM will flash its lights and your pack number if you tag it.
Remember ..“If it is flashing it can not be tagged and it can not tag you”
The number the GEM displays before it counts down is the cost of the GEM in credits.

Credits -
How you get credits - Every time you tag a player you get a credit.
What you do with credits - Tag the GEMs and if you have enough credits you will get a power like Rapid fire or Megapower for limited time or extra energy or ammo in return for the credits.
Spend your credits at every opportunity as you will get points for every credit spent.

At the end of the Game -
You will hear a Game over sound and there will be a message on your LCD and the music will stop.
Return to the Vesting room.

Taking the pack off -
Unclip your side buckles, take the pack off and put the pack back on the same number rack that you got it from. Leave the vesting room and pick up your scorecard from the desk.

Very important safety rules are -
No running
No physical contact
No climbing
Always stay on two feet - no crawling or lying down.
Make your way to the nearest fire exit immediately you hear the alarm. Say where the Fire exits are.

Any questions??