1. Developing infrastructure, hardware and software to further improve
The Game Equipment – How easy to use it is – How reliable it is
DarkLight The Game – Ease of play – Functional flexibility – Editable versitility – Ease of editability and upgradability
The Game Environment – The arena construction systems – Varieties in maze and furniture – Sounds – Lights – Themes – Special effects
The processes immediately before and after the game – Pack allocation – The Briefing – Vesting – Score sheets -De-briefing
The reduction, easing and speeding up of repeat tasks for the operator – Maintenance – Vesting – Briefing
Marketing the DarkLight game to their customers and to the operator customers – major emphasis on web resources
2. Expanding the market by increasing
Product accessibility, affordability, functionality and profitability within as many different types of operation in as broad a range of cultures as we can.
Distribution and support infrastructures.
Public awareness of the game and where it can be played
3. Developing the concepts of the game and operations to move closer to the DarkLight vision of the Future.